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TAVERN OF STORIES
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Fantastical Stories

5 - Session Stories

These stories are played over five sessions. A framework is written by the narrator, but through their actions, the players choose how the story will develop. ​Players have a chance to engage with the story and develop their characters.
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Heroes of Sagaria

In the land of Sagaria, the laws of narrative are as real as the laws of physics; the world is infused with the magic of song and fable. Some say that the power of stories is so great, it can bend reality itself. Sagaria’s history is marked by a constant conflict of great heroes triumphing over terrible villains- and that history is written by the victors. However, a new force has arrived which may twist the plot.

A heroic adventure about the ways stories shape the world.
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Titans of Blightwind Isle

In the far North, a small village prays to ancient Titans for warmth and harvest. This winter, their prayers have gone unanswered, and a terrible storm has frozen the ground, threatening famine and darkness. A group of heroes has assembled, sailing off to the perilous Blightwind Isle to confront the Titans and save their town.

A mythological adventure of epic proportions.
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The Gray Forest

Riding into town astride a moose, a druid has told you of an imbalance in the surrounding woods. An extremely rare golden-winged warbler, the last of its kind, has fallen ill. The sickness of this bird has spread throughout the forest, warping its denizens into monsters. Your group of adventurers has been requested to save the last warbler: the fate of the Gray Forest is in your hands.

An adventure about conservation and the flux of nature. 
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The Big, the Bad, and the Oni

In the quiet town of Shoalworth, a strange notice was posted on a message board. Someone named "Eno" has invited adventurers to explore a nearby ruin, promising a bounty of treasures to be found within. Many adventuring parties take interest, but only one can keep the prize- it's a race to the finish amidst deadly traps, cryptic puzzles and fearsome dungeon denizens!

A dungeon-crawling adventure about finding the truth.
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Wilds of Khibozu

The great wall of mist has stood for centuries, separating the southern nations from whatever lies above. However, reports have come in that the wall of mist has disappeared- and the wilds beyond are certainly ripe for exploration. This new land has been called "Khibozu," an ancient elven word meaning promise. This could be a promise of riches, a promise of glory, or a promise of adventure: it all depends on you.

A sandbox-style adventure about exploration and mystery.

10 Session Stories- (Summer Only)

These stories are played over ten sessions in two weeks. A framework is written by the narrator, but through their actions, the players choose how the story develops. ​Players are given a chance to dive deep into the world, develop their characters, and fully explore their story.
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Gales of the Northern Spirit

An ancient evil has been awakened, threatening to shroud the world in ice and darkness. Fortunately, a band of heroes has gathered to prevent this calamity. In order to prepare, these adventurers must travel to each corner of their divided world: The forested East, overtaken by nature, the sandy South, inhabited by all manner of monsters, the orderly West, ruled by an ancient dragon, and the frozen North, barren and wicked.

A heroic adventure about unity and rallying against evil.
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City of Jade

The City of Jade is ruled by three angels, who saved the city from a civil war brought on by terrible demons. The angels brought gifts of technology, language, and magic, which should have led the City of Jade into a new era of prosperity. However, the people of the city remain at odds- some revere these angels, while others claim things were better before their arrival. Your party of adventurers has been hired to look into the cause of a murder, but as clues come together, it seems a massive conspiracy is at play: one that might go all the way to the top.

An urban adventure about civil strife and the cost of lies.

1 - Session Stories

These stories are concise adventures done in only one D&D session, which has a duration of four hours. They are a great way to try out Tavern of Stories, and are open to players with any level of experience. Pre-generated characters will be provided. These games are more linear, and while the choices characters make are important, the structure of the game is more concrete.
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The Sibriex

You've awoken in a strange town underneath a bleak, overcast sky. The land, it seems, is cursed. An ancient and malevolent force has been trapped here: the Sibriex. A storm is gathering, and time is short as you race to unravel the mysteries and save this land from darkness itself.

An eerie Gothic adventure about a curse as old as time.
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The Contest of the Beasts

Each year, the Contest of the Beasts is held to celebrate the twelve great creatures that rule the land. A festival is held, with moon cakes and fireworks. The main event is a race across a nearby river. Unfortunately, it seems that this year's race has been cancelled by the ruler of the village. Some are worried that with the cancellation of this festival, the bond between the people and the beasts will be severed. Can you get the festival back on-line before it's too late?

A light-hearted adventure inspired by myth.
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Den of Monsters

The seer in the forested town of Maplewatch has come to you with a vision: a den of monsters lies nearby. She entrusts you with the great task of vanquishing this den so that the town can be safe. Upon your arrival, you and your fellow adventurers discover that this den is not what you expected- and that you'll have to make a difficult choice.

An adventure about the value of life in all its forms.
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